Lecture | Week 3

Lecture  |  Week 3

Today’s lecture stemmed from user experience when engaging with interactive design and how designers combat the necessary hurdles when designing for interaction. Many methods were discussed as well as how to successfully plan and execute the design.

Elements of user experience are key when designing for interaction. There are two sides – Web as software interface and Web as hypertext system. These have become increasingly complex as internet interaction expands exponentially. Web as software interface begins as a task-oriented system and gradually develops into concrete systems of visual design. However, Web as hypertext system begins as an information-oriented which goes through a series of changes to become a completed and successful system.

Also discussed was how scenarios, paper prototyping and card sorting work and how they can assist the production of interactive design.

Scenarios, a major planning technique for interactive design, is utilised to allow the designer understand a person’s interaction with a system. It focuses and narrows the design efforts based on user requirements. To write a scenario, the information can be guess work but for a more accurate and correct end product, information should be derived from data gathered during activities with the user.

Paper prototyping enables draft interaction designs and screen designs to be simulated and tested before any coding or any major design work has been achieved. There are 4 methods to paper prototyping which are defined as 1. Concept Design, 2. Interaction Design, 3. Screen Design, and 4. Screen Testing. These all allow the designer to appropriately test their product through quick and inexpensive methods on the user for a definitive solution to any problems that arise.

Card sorting is another quick method of exploring how people group items so the the designer can develop maximising structures that expand the probability of users finding certain places. This is a common technique when defining web structures.



I found this lecture quite invaluable because of the easy methods it provided when making weighty decisions about a design process, especially around user experience. The upcoming project I will be undertaking will be needing much of these techniques to be a successfully and appropriately designed interactive medium. Personally, I work on paper before beginning to design a lot so these processes will allow me to convey what I want and how I want to my target audience. I will be able to gather their insight about my product without having to design anything to complicated. User experience is a key aspect when designing for interactive mediums so my target audience is a major factor I must consider for my project to be a success.