- Make sure the power point is already turned off
- Plug toaster into a power point
- Turn on the power point
- Check cook setting (lower numbers are low settings and will not burn your bread)
- Change if necessary
- Press down lever
- Wait until toast pops out
- Wait until toast has cooled down before touching. Is it cool enough?
- Take bread out. Is it cooked to your liking?
- If yes, prepare and eat. If no, is it burnt? Is it to light?
Convergence is the crossover between content (media), communications networks and computing / information technology. This is also described as convergent media or the three C’s of convergence.
There are many layers to convergence which as describes by Lessig can be defined as the
- physical layer | network through which communication devices are connected to one another
- code layer | code or software that operates communications hardware devices, including protocols, and the
- content layer | content which is delivered through the communications infrastructure.
These ‘layers’ refers to how the internet connects not only devices but also people through communication medias and the software that operates these communications. We are connected through many different facets of the internet and it is how we interact with these in the way they have been intended.
The flow of content is available across many media platforms which include social (interactive medias where user participation is vital such as Facebook, Twitter etc.), search (such as Google), and mobile (which refers to the devices which are currently dominating the world like the iPhone, iPad etc).
There is also a whole culture that has been adopted around convergence, and is appropriately named convergence culture. It is based on media convergence, participatory culture (social media) and collective intelligence. These are all combined to create a brand new culture that is associated with the new way in which users are interacting with the internet and new social technologies.
Web 2.0 is a new way of describing the basic platforms that compile majority of the internet.
It is not a technology, but instead describes a way of architecting software under a set of principles and practices. These principles are defined as an idea of the web as a platform.
The platform encompasses online communities, collaborations, sharing and other user oriented interactive sites. These interactive sites allow the web to be navigated by a large audience in an attempt to connect, share and collaborate with other internet users. This recent spike in user interaction is the reason for the internet’s exponential growth in recent years.
Some examples of online collaboration sites include tumblr, Twitter, Facebook , Instagram and various other blogs or online communities.
Tumblr allows maximum interaction not only with content but also with other people. There are many interactive features such as asking other members question through an ask box, the ability to ‘like’ or reblog content that people have previously submitted. There is also the opportunity to ask other users questions anonymously. The image below shows the various functions that facilitate the interactivity within the site. You can post text, photos or quotes and links. You can also chat, share music clips and add videos. https://www.tumblr.com/login
Another interactivity site is Facebook. One of the most common forms of web interaction, Facebook allows you to communicate with anyone. The saying on the home page is “Facebook helps you connect and share with the people in your life”. As a Web 2.0 platform, a vast majority of the population have Facebook accounts and have created an online communal based interactive site that allows people to connect, share and collaborate with other internet users. https://www.facebook.com/
Another form on web interaction are blogs. Blogs allow ordinary to people to share anything on a daily basis. Fashion blogs for example, allow people to share their style, clothes, tips etc to the wider internet community. Those people who follow are able to post comments, and ask questions, like pictures. There are also links to online clothing websites (another online interaction site) allowing people to get that exact, if not similar item of clothing. The use of tags allows users to find similar posts. The image below demonstrates the use of tags, links to other websites, and also similar items of clothing that can be purchased from different stores. http://caraloren.com/
Lecture | week 1
This weeks lecture was based on Web 2.0 and convergence. There are many ways that technology has been used over the past years and there has been a spike in mobile technologies such as the iPhone, iPad etc. Much of the emphasis of the lecture was based on convergence, web 2.0 and convergent media. All of which apply to how the media is used by consumers and how it affects the future of design and the internet. Convergence is the crossover between content (media), communications networks and computing / information technology. These are known as the ‘Three C’s of Convergence’. Web 2.0 is a way architecting software and is based on a set of principles and practices.
The internet has grown exponentially as a result of increased user participation and mobile devices. Consumers are able to easily navigate web platforms such as online communities, which make it easier to collaborate and share. This has become the new scaffold for the internet and the audience have become so involved in the design process (when designing for the internet) as a result of the interactive technologies that have surfaced. Currently the web is a ‘flow of content across multiple media platforms’ (lecture notes, wk 1, 2014) such as social (Facebook, Twitter, Instagram etc), search (search engines such as google), and mobile (iPad, iPhone). Web 2.0 and convergence are two major components of the present and future of the internet.
From this lecture, I learnt what Web 2.0 and convergence mean how they apply and are crucial to interactive design and what they mean for the future of design. The information that resonated with me the most was how Web 2.0 and convergence are affecting design and how, I, as a future designer, must handle these changes and adaptations to the internet. I will not be designing for just one screen or one audience, but for a range of different medias including mobile. As a designer, I must become flexible in all areas to successfully navigate and design for them. My goal in the future is to engage the audience to participate in these new web platforms. Personally, I think this is the most important aspect because it is my future and the future of my work which is being discussed, and without this knowledge, I will not have the capabilities or skills to successfully design for the future internet.
This is a test post.